We are developing a next-generation flight simulator, and we'll be sharing our progress regularly via this website. We're looking forward to sharing our progress with the community, and we'll be paying close attention to your feedback. We aren't just building the right simulator for us, we want to build the best simulator for you!
Below you'll find the latest video of our sim, followed by in-depth Q&A.
Our new flight simulator is designed to take advantage of modern multi-core processors and GPUs to provide great frame-rates, accurate flight dynamics, and a flexible, open platform for add-on developers. To keep up-to-date, sign up for our mailing list.
Although we missed our original target of a 2017 release, the simulator is still under heavy development, and on-track for a release the first quarter of 2018. We spent more time than expected developing FlyInside P3D4, and improving compatibility in FlyInside XP.
In addition, it took us longer than expected to refine our landscape scenery system. We're proud of the results though! We have created a unique system which combines photoscenery with a custom landclass system. The result is beautiful and unique throughout the world like photoscenery, but remains crisp and clear at low altitudes. Check out our latest video to see it in action.
See our progress in pictures, and some mistakes along the way too.
Sierra LSA thanks to Ant's Airplanes
737-200 thanks to MILVIZ
407 thanks to MILVIZ
T-34 Turbo Mentor thanks to Virtavia
FlyInside Flight Simulator is a novel flight simulator built from the ground up, and engineered to take advantage of today's modern technology. FlyInside's unique flight simulator engine was designed with Vulcan support to make the most of your processor and graphics card.
Rather than being limited by single-core performance, FlyInside can comfortably spread out its work-load on 4-8 cores.
This means higher frame-rates (smoother on the desktop, and more comfortable in VR), better graphics, and longer draw-distances, without requiring a top-of-the-line PC. At the same time, you can really turn settings up on high-end hardware without being bottlenecked by one processor core.
The simulator itself is 64-bit, allowing you to make the most of your RAM. It does include a 32-bit compatibility layer, allowing gauge developers to stick with the technology they are comfortable with.
No! While FlyInside Flight Simulator will have world-class virtual reality support included, it looks beautiful on a monitor too.
The sim will work with Oculus, Vive, Windows Mixed Reality, and headsets which support SteamVR. We'll continue adding support for new headsets as they are released!
In addition the sim has an all-new touch system supporting Oculus Touch, Vive controllers, Leap Motion, and more.
We'll be running a closed beta starting in February. An early-access release is planned for Q1 2018. We'll be filling in all major features throughout the following six months, and then continuing to provide patches and improvements for years to come.
The early access release will include 10-15 aircraft, user customizable weather, an engaging flight model, complex aircraft systems, and scenery for the entire USA. The early access release will also support a large number of third-party aircraft. We then plan to create free updates which include scenery for Europe, ATC functionality, and a user-friendly flight-planner.
The simulator will include a variety of high-quality aircraft, including general aviation planes, WWII era aircraft, military aircraft, and jets. The simulator will also ship with an advanced helicopter flight model, refined based upon constant feedback from helicopter pilots.
When the simulator launches in early access, it will cost only $25-30. The price will then increase with each major update, reflecting the new functionality included. Anyone who bought the simulator in the past will receive these updates for free.
Yes, existing FlyInside customers will receive a discount of 20%, available for one month after launch. In addition, all Kickstarter backers will receive a 50% discount.
Yes! We want to know what features you want, and what ideas you have. We'll be listening to your feedback both leading up to the early access release, and as we work to add more features to the initial release. If you'd like to provide feedback now, contact firstname.lastname@example.org.
Yes, FlyInside Flight Simulator will provide options for users to convert and import existing aircraft.
FlyInside Flight Simulator represents a completely open platform. There's a good chance that you'll be able to import aircraft you've created in the past with little trouble. FlyInside Flight Simulator also has custom APIs which give you direct access to engine internals, and a powerful yet easy scripting facility, allowing you to create plugins more easily than ever before. If you're interested in developing add-ons for it, please contact email@example.com with the subject "FS Add-On Developer."
You will be able to purchase FlyInside Flight Simulator through our website, and we also plan to sell it via Steam and the Oculus Store. If you're interested in distributing it via your website, please contact firstname.lastname@example.org.
We're always open to ideas and proposals. Please send an e-mail to email@example.com.