FlyInside Flight Simulator

New video and update below! - January 13th 2018

We are developing a next-generation flight simulator, and we'll be sharing our progress regularly via this website. We're looking forward to sharing our progress with the community, and we'll be paying close attention to your feedback. We aren't just building the right simulator for us, we want to build the best simulator for you!

Below you'll find the latest video of our sim, followed by in-depth Q&A.

Our new flight simulator is designed to take advantage of modern multi-core processors and GPUs to provide great frame-rates, accurate flight dynamics, and a flexible, open platform for add-on developers. To keep up-to-date, sign up for our mailing list.


January 13th 2018

Although we missed our original target of a 2017 release, the simulator is still under heavy development, and on-track for a release the first quarter of 2018. We spent more time than expected developing FlyInside P3D4, and improving compatibility in FlyInside XP.

In addition, it took us longer than expected to refine our landscape scenery system. We're proud of the results though! We have created a unique system which combines photoscenery with a custom landclass system. The result is beautiful and unique throughout the world like photoscenery, but remains crisp and clear at low altitudes. Check out our latest video to see it in action.

In addition, after receiving many responses, we've closed the survey. Thank you all for your contribution! The big results:
  • Location: Europe is #1 with North America just behind. Mountanious areas receive a special mention. Our USA scenery is nearly complete, and we'll be following up with Europe soon after launch. Mountains look stunningly beautiful with the new scenery system.
  • Type of Aircraft: General aviation and airliners are most popular, with helicopters following up.
  • ATC: 70% of respondents use single player offline ATC, so this will be a priority for us. We'll focus on developing a solid ATC system shortly after our first release.
  • Requested Features: Weather, VR, Scenery, and Scenarios
    1. Weather: Clouds, rain, lightning - it's already under development.
    2. VR: This is our specialty! This simulator provides virtual reality support like no other.
    3. Scenery: Given the demand for various scenery areas, we have a plan to launch with USA, add Europe quickly, and follow up with the entire world in relatively short order. Our new system implements photoscenery in a manner that looks beautiful close-up and from a distance.
    4. Scenarios: There was a large interest in scenarios and missions. The good news is we have an amazing scripting system that we'll be creating scenarios with, and it will be easy for you to make them too!
  • Beta Testers: We received over 600 enthusiastic volunteers. We'll be randomly selecting beta testers, and contacting you via e-mail.
  • Name: We received some very good name suggestions and some very silly ones. At the end of the day, we've decided to stick with FlyInside Flight Simulator though :)

Development Screenshots

See our progress in pictures, and some mistakes along the way too.

Sierra LSA thanks to Ant's Airplanes

717 thanks to TFDi Design

717 thanks to TFDi Design

737-200 thanks to MILVIZ

717 thanks to TFDi Design

407 thanks to MILVIZ

T-34 Turbo Mentor thanks to Virtavia

717 thanks to TFDi Design

Questions, Answers, and Information

  • What sets FlyInside Flight Simulator apart from other sims?

    FlyInside Flight Simulator is a novel flight simulator built from the ground up, and engineered to take advantage of today's modern technology. FlyInside's unique flight simulator engine was designed with Vulcan support to make the most of your processor and graphics card.

    Rather than being limited by single-core performance, FlyInside can comfortably spread out its work-load on 4-8 cores.

    This means higher frame-rates (smoother on the desktop, and more comfortable in VR), better graphics, and longer draw-distances, without requiring a top-of-the-line PC. At the same time, you can really turn settings up on high-end hardware without being bottlenecked by one processor core.

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